From: Steve Lord Subject: Re: R: Game value of a matrix Date: Sun, 3 Sep 2000 22:10:24 -0400 Newsgroups: sci.math Summary: [missing] [deletia --djr] On Sat, 2 Sep 2000, ferrante formato wrote: > > > In 2by2 matrices it is: > > m={{a,b},{c,d}} > > detm=a*d-b*c > > game value =detm/(a+d-b-c) Consider the game where the top row of the game matrix M is all 1's and the bottom row is all 0's. Det(M)=0, a+d-b-c=0. However, the value is not 0/0. Player A (the one who chooses the row) will want to maximize the payoff and will always choose the top row. No matter which column player B (who chooses the column, and wants to minimize the payoff) chooses, he cannot decrease the payoff below 1. Therefore, the value of the game is 1: the minimum amount of payoff A is guaranteed to receive, and the maximum amount B is guaranteed to have to pay, if both play optimally. > Dear professor Bagula > The definition of value of the game, with respect to a player, is > probabilistic in nature, in the sense that it is an expected value. It is > strange to my opininion that it can be computed > as you wrote. > > The idea of value is that It is the maximum gain that a player can > guarantee > "In any case", i.e. independently from the strategies followed by the other > players. Essentially. > I am just a beginner in GT , so I can't go any further, > but suggesting to ask some estabilished researcher > in the field. The first name I can think of is professor Shmuel Zamir, of > Hebrew University of Jerusalem, at present in paris, at Crest > kindly regards > Ferrante Formato Another good reference I have seen is an oldie but a goodie, The Compleat Strategist. Check your local library, or if you can't find it there check with inter-library loan. I know at least WPI's library has it :) Steve L ============================================================================== From: "glenn" Subject: Re: Game value of a matrix Date: Sun, 3 Sep 2000 02:22:36 +0300 Newsgroups: sci.math,sci.fractals,alt.fractals "ferrante formato" wrote in message news:80ds5.41402$Wi7.557419@news.infostrada.it... > > > In 2by2 matrices it is: > > m={{a,b},{c,d}} > > detm=a*d-b*c > > game value =detm/(a+d-b-c) > Dear professor Bagula > The definition of value of the game, with respect to a player, is > probabilistic in nature, in the sense that it is an expected value. It is > strange to my opininion that it can be computed > as you wrote. > > The idea of value is that It is the maximum gain that a player can > guarantee > "In any case", i.e. independently from the strategies followed by the other > players. > > I am just a beginner in GT , so I can't go any further, > but suggesting to ask some estabilished researcher > in the field. The first name I can think of is professor Shmuel Zamir, of > Hebrew University of Jerusalem, at present in paris, at Crest > kindly regards > Ferrante Formato And you sound like a beginner in GT. You got the wrong idea about the value of a 2x2 Z.S. game. The formula given above is right, provided that the game is not strictly determined. The value of a 2x2 Z.S. non-strictly determined game is indeed probabilistic in nature but is NOT the maximum gain that a player can guarantee. The players can only guarantee the MaxMin and MinMax values for themselves, i.e. the conservative values. The value is the expectation for the gain (loss) of each player, after a large number of rounds, provided that the players play the game optimally i.e. according to the calculated optimal mixed strategies. There are other interpretations of mixed strategies and value e.g. that of Harsanyi, but this goes too far.