From: Gary Wong Subject: Re: many players' bug? Date: 13 Apr 2000 22:11:40 -0700 Newsgroups: rec.games.abstract Summary: [missing] Claude Chaunier writes: > Roger Carbol wrote: > > Although two-player games are also multi-player games, I > > get the impression you're discussing games where > > N > 2 and possibly N >> 2. > > Right, multi isn't a happy name. So, N>2, but not necessarily > very big, I'm even especially interested in N=3 players. The > gap is already blatant from N=2, most surprising, and maybe > free from possible more complex phenomenas at higher orders. Quite right; n=3 is an entirely different problem than n=2. Unfortunately, the problem doesn't seem to be much simpler for n=3 than n>3; there is a huge gulf between existing theory for 2-person games and the general n-person case. The possibility of collusion (and all the associated cans of worms it opens up) seems to be the culprit, rather than any quantitative complexity. > > There's a fairly well-known phenomenon in N > 2 games > > called "King-Making" (at least, that's what I've heard it > > called -- I'm not sure I've ever seen anything very formal > > on this) > > It's a pity there isn't anything formal on it yet. It's not what I > have in mind but it's connected. Actually I believe there is a great deal of theory on n-person games. John Nash contributed many results in the early 50s; perhaps the most important is the existence of (at least one) "Nash equilibrium" in certain non-cooperative n-person games. Unfortunately the non-cooperative criterion is very restrictive. There are two bibliographies on the WWW which will hopefully prove useful: David Levine's and Paul Walker's Cheers, Gary. -- Gary Wong, Department of Computer Science, University of Arizona gary@cs.arizona.edu http://www.cs.arizona.edu/~gary/